I am a Game-Art Student specializing in 3D Character- and prop-modeling confident in
various styles. I am eager to improve and bond with colleagues about our shared passion for
and bringing digital worlds to life.
With an open mind I organize events such as the last diversity and inclusion scholarship for
Devcom 2024
My experience covers industry pipelines and software, complemented by cross-departmental
knowledge and understanding. I see a great future in games for health and educational
purposes.
I value teamwork and intercultural fluency. I like to approach people directly and with
curiosity.
Introduction to Autodesk Maya for 3D hardsurface-modeling
Demonstrating advanced modelling and texturing techniques / Focus on presentation,
optimization, lighting and PBR
Teaching principles of animation and design appeal / composition
Production and delivery of 30+ game-ready assets and designs for Unity-Based VR
game under tight deadlines
Game Beer Event: 3D Sculpture of Lion Mascot for printing in zBrush with constant
client feedback integration
Consultation and Mentoring in Autodesk Maya and Z-Brush
Shipped Title:
Paper Play VR (Best Prototype Award Munich Gamesfestival)